wiggly wires - physics and stealth


Adding more physics chaos

Over the past month, I have been honing in on making the mini games more clear and engaging.  One example of this is having a little physics interaction happen when the player chews wires:



Additionally, I have been working on a "sound" system to alert players of incoming humans trying to stop your bunny's sabotage mission:

The "sound" system will be the foundation for more stealth features in the game. I am working to expand these mechanics in the coming weeks, so stay tuned!

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